Joker’s Heist is a project consisting of seven methods taught all based around one principle. It has over an hour of tutorial footage. The project has three variations on the main plot, an impromtu version, Joker’s Heist Triumph, Joker’s Heist Forgery, and Joker’s Heist Clairvoyance.
Variation #1- Bare bones structure of Joker’s Heist. Joker cards are taken out of play and a spectator selects a card which will be the treasure card. The card can be signed and put back into the deck. Another card is selected to be a dummy weight for the Joker’s to switch with the treasure card later. The Joker cards are brought back into play and sandwhich the dummy weight in between